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The pilot project in Zwolle, later extended to the entire region, uses serious gaming to raise awareness and inspire climate-adaptive community building. Residents participated in interactive activities, including a mobile escape room and/or the “Garden Battle” challenge.

Key Learnings

About the Region

Climate Threats

Zwolle is located on the Zwarte Water River and the Vecht River in Overijssel and is connected to the river IJssel via the Zwolle-IJssel canal. This water system forms part of the IJssel-Vecht Delta in the management area of the Drents Overijsselse Delta Water Board. Due to its location in the IJssel-Vecht delta, Zwolle is particularly vulnerable to climate change, especially regarding water safety and flooding, as Zwolle has to deal with water inflow from five directions, as shown in Figure 2:

  1. From the IJsselmeer, the largest lake in the Netherlands,  directly communicating with the city canals: extra water in the IJsselmeer means higher water levels in the city canals and more difficulties with drainage in the direction of the IJsselmeer.
  2. Via increasingly frequent and violent downpours, in which streets become flooded, tunnels fill up, sewers overflow, facilities fail, water enters buildings, and Zwolle becomes inaccessible.
  3. Peak discharges from the IJssel and Vecht rivers are steadily increasing. The city of Zwolle must be protected against this discharge. However, due to more extended periods of drought, Zwolle also has to deal with low water levels more frequently.
  4. From waterways coming from the hinterland and draining via the city centre: the expectation is that, in the future, it will not be possible to manage such quantities of water.
  5. Via groundwater that rises or falls (more than at present) due to too much or too little water in the delta. This can cause damage to older structures with wooden floors and/or foundations and green areas.

Serious Gaming to Inspire Water-Sensitive Behaviour

A digital Garden Battle for adapting to a real-world environment

Zwolle was eager to develop a serious game using a digital twin city, which enabled the citizens to find their gardens in a 2D simulation of the game and citizen science. The Garden Battle challenges residents to adapt their virtual gardens and neighbourhoods to climate change. A map depicts each garden in Zwolle, enabling the recognition of every house. The simulation allows the citizens to create their climate-adapted gardens in a virtual space. At the start, the animated garden is a clear space, where the players can select different features, such as trees, to adapt the garden to climate hazards, cooling the space and increasing the water retention capacity. The better adapted the garden is, the more points the player gets. Additional features, like heavy rains, demonstrate real-world events in the virtual space and the garden’s potential adaptation capacity. They also enable a reflection on the personal climate change adaptation efforts.

A social media campaign on Facebook invited residents of Wipstrik and Stadshagen – two neighbourhoods in Zwolle – to test and play the game. Adults, in particular, participated in the serious game. The player with the most points in the neighbourhood wins the game.

I didn’t expect to win at all, so I’m pleasantly surprised! In my garden design I have used many different trees, plants and bushes. I also looked at plants with flowers, to attract bees and butterflies to my garden.

Garden Battle first prize winner

Entrepreneurs from the Climate Campus network supplied prizes for the winners and displayed their products in the game. For example, the companies provided rainwater fences and vouchers for shopping at the local garden centre to explore the game's economic potential. The first prize was a garden makeover from a landscaper. Rainwater fences are fences that can store water in tanks. After the design phase from 2017 to 2020, the project team added extra options to the game, such as designing public spaces by April 2021. In June 2021, the council opened the Garden Battle for participants across the city, meaning all residents could play the game for one month.

Mobile escape room “Adapt or BTrapped”

Initially, trainees from the regional water authority developed the concept of a mobile climate escape room that can be brought to different neighbourhoods to raise awareness among residents about climate change and what they can do in their gardens or streets. This formed the starting point for a student assignment from various educational organisations in Zwolle to design and build a climate escape room in a trailer. The Great Escape company advised the students on developing an escape room. After a year of hard work and testing the prototype, the students finalised the mobile climate escape room, called “Adapt or BTrapped”. The project invited two neighbourhoods in Zwolle to play.

Entering the escape room, residents step into a future set in 2050, impacted by climate change. To escape, they need to solve puzzles in which climate adaptation measures are the key. After escaping, the residents are invited to share their experiences and join a city dialogue moderated by The Great Escape. In this dialogue, the residents shared whether they recognised the adaptation measures in the game and if they have implemented such measures themselves, for example, in their gardens, along the streets, and/or in their neighbourhood. The dialogue aimed to give a good feeling about implementing climate adaptation measures and show that people are already taking action, and it is not difficult to do more.

The escape room was one of the first interventions from our community building strategy, and it is very nice to see that it works for our residents. They are captured by playing the game, and as a result, it feels natural to discuss climate adaptation measures with them.

Annemiek Wiegman, CATCH project leader

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The contents and links to third-party items on this Mission webpage are developed by the MIP4Adapt team led by Ricardo, under contract CINEA/2022/OP/0013/SI2.884597 funded by the European Union and do not necessarily reflect those of the European Union, CINEA, or those of the European Environment Agency (EEA) as host of the Climate-ADAPT Platform. Neither the European Union nor CINEA nor the EEA accepts responsibility or liability arising out of or in connection with the information on these pages.

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This translation is generated by eTranslation, a machine translation tool provided by the European Commission.